Objects

This page will go over Basics in Objects

General information

Objects are Iris' schematics. They are used to place objects in the world.

They cannot be directly modified, so this will be a short guide on how objects can be:

  • Created,

  • Edited,

  • Added to the world, and

  • Imported from EWG

Create a new object

You can create a new object by building one in game and then saving it. The object can be any size under 512 x 256 x 512. Note that sizes that large will be heavy on the server to place.

After building the object, you can select it using the wand (get a wand using the wand command) and then save it using the save command. You can modify your selection with the other commands in the object command section.

We recommend checking out the video above to see what they do precisely.

Editing an object

You cannot directly edit an object from a file, but you can edit it in-game. You can do so by using the paste command, editing the structure and then using the same set of steps as with Create a new object above.

Adding an object to the world

Within every dimension, region and biome, there is an array of objects that can be spawned. It will often look something like this:

"objects": [{
    "chance": 1,
    "density": 2,
    "place": [
        "trees/oak/generic1",
        "trees/oak/generic2",
        "trees/oak/generic3",
        "trees/oak/generic4"
    ]
}]
  • chance - The chance to place this object in a chunk. Max is 1

  • density - How many to place per chunk if the chance to place in this chunk is successful.

  • place - An array of objects to place. If multiple are specified, a random one is chosen.

You can add as many objects to this section as you like. Biomes often have lots and lots of different objects to spawn, all with different chances and densities.

If you want more information on editing objects, check out the Mastering Objects section below

pageObjects

Import and object from EWG

Note: This feature has been removed from Iris and no longer works on Iris 1.5 and above. It is just documented here for legacy reasons.

You can import objects from Epic World Generator by putting .EWG schematic files in the */plugins/Iris/convert folder and using the convert command.

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