name, which should be the exact same as the name of the directory it is in (capitalized).
regionsare set as a list (
[...]). Each of these regions can also be found in the
focusRegionlet you select a biome and region respectively which will then become the only biome/region that is generated (very useful for testing).
landChanceis the chance the terrain is above the earlier defined
fluidHeight, meaning there is land. If you want to make an ocean world, set this to
preventLeafDecayallows you to make all leaves on trees
persistent. This means you can make massive trees which do not have logs next to every leaf, without having all leaves decay (be removed over time)