Dimensions
Dimensions contain all world-wide settings. They are the starting point for any new Dimension and have the most power over your world's looks. You find / create dimensions in the 'dimensions' folder.
Create
Despite being powerful, Dimensions require very little to set-up.
You need a name
, which should be the exact same as the name of the directory it is in (capitalized).
You then set the fluidHeight
, which is the height at which land appears, and below which water (oceans/lakes) appear. In vanilla Minecraft, this is set to 63
, but we need to be funnier so 69
it is.
Last and definitely not least, regions
are set as a list ([...]
). Each of these regions can also be found in the regions
folder.
5 Elements
Five other settings that you will likely need when setting up a dimension are:
Deposits
deposits
contains all ores you will spawn in your world. This setting is also available in separate Regions and Biomes.
Focus & Focus Region
focus
and focusRegion
let you select a biome and region respectively which will then become the only biome/region that is generated (very useful for testing).
Land Chance
landChance
is the chance the terrain is above the earlier defined fluidHeight
, meaning there is land. If you want to make an ocean world, set this to 0
Prevent Leaf Decay
preventLeafDecay
allows you to make all leaves on trees persistent
. This means you can make massive trees which do not have logs next to every leaf, without having all leaves decay (be removed over time)
Region & Land Style
regionStyle
and regionZoom
allow you to modify the way regions are placed within the world. regionZoom
zooms in on the style. Take inspiration from the Overworld's Settings - RegionStyle.
landBiomeStyle
and landZoom
allow you to modify the way biomes are placed within regions. landZoom
zooms in on the style. Take inspiration from the Overworld's Settings - LandBiomeStyle.
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