XP Curves
This has all the info on the curves
Quadratic-Logarithmic (QLOG):
Level curve: level^2 * log(level)
XP curve: sqrt(xp / log(xp))
Exponential-Linear (ELIN):
Level curve: 1000 * exp(0.001 * level)
XP curve: log(xp / 1000) / 0.001
Cubic-Root (CUBRT):
Level curve: level^(1/3)
XP curve: xp^3
Hyperbolic (HYPER):
Level curve: 1000 / (2 - level)
XP curve: 2 - (1000 / xp)
Sigmoid (SIGM):
Level curve: 1000 / (1 + exp(-0.01 * (level - 50)))
XP curve: 50 + log(xp / (1000 - xp)) / -0.01
X1D2:
Level curve: level^(1.2)
XP curve: xp^(1/1.2)
X1D5:
Level curve: level^(1.5)
XP curve: xp^(1/1.5)
X2:
Level curve: level^2
XP curve: xp^(1/2)
X3:
Level curve: level^3
XP curve: xp^(1/3)
X4:
Level curve: level^4
XP curve: xp^(1/4)
X5:
Level curve: level^5
XP curve: xp^(1/5)
X6:
Level curve: level^6
XP curve: xp^(1/6)
X7:
Level curve: level^7
XP curve: xp^(1/7)
L1K:
Level curve: level * 1000
XP curve: xp / 1000
L4K:
Level curve: level * 4000
XP curve: xp / 4000
L8K:
Level curve: level * 8000
XP curve: xp / 8000
L16K:
Level curve: level * 16000
XP curve: xp / 16000
SKYRIM:
Uses the SkyrimNewtonCurve formula (The actual game formula)
WOW:
Uses the WOWNewtonCurve formula (The actual game formula)
XL05L7 to XL100L7 series: (Default: XL3L7)
Level curve: ((multiplier * level) + (level * 0.95)^π) / 1.137
Multiplier varies from 537 to 1000337
LINEAR_EXPONENTIAL_1:
Level curve: 1000 * level + 100 * level^2
XP curve: (-1000 + sqrt(1000^2 + 4 * 100 * xp)) / (2 * 100)
LINEAR_EXPONENTIAL_2:
Level curve: 2000 * level + 50 * level^(2.5)
XP curve: (-2000 + sqrt(2000^2 + 4 * 50 * xp)) / (2 * 50)
LINEAR_EXPONENTIAL_3:
Level curve: 500 * level + 200 * level^(1.5)
XP curve: (-500 + sqrt(500^2 + 4 * 200 * xp)) / (2 * 200)
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