Adaptions / Skills
This is an Example of the individual Adaptations/Skills that you can run into when working in the Adapt Config Structure
Example: agility-armor-up.json
windupTicksSlowest & windupTicksFastest
These values are the Minimum required duration and the Maximum required duration to achieve the Min/Max speeds respectively
windupArmorBase & windupArmorLevelMultiplier
This is the Base armor given from the skill, and the Maximum based on a multiplier
baseCost
The BASE cost PER level that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 2, 3 would be 3 etc...
initialCost
Starting Cost PER Skill that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 1, 3 would be 1 etc...
enabled
This dictates if the Adaptation is able to be obtained. Be aware that if you remove this all players that HAD it will lose it / removed from their playerfile
Last updated