Adaptions / Skills

This is an Example of the individual Adaptations/Skills that you can run into when working in the Adapt Config Structure

Example: agility-armor-up.json

{
    "windupTicksSlowest": 
    "baseCost": 
    "windupTicksFastest": 
    "windupArmorBase": 
    "windupArmorLevelMultiplier": 
    "costFactor": 
    "initialCost": 
    "enabled": 
}

windupTicksSlowest & windupTicksFastest

These values are the Minimum required duration and the Maximum required duration to achieve the Min/Max speeds respectively

windupArmorBase & windupArmorLevelMultiplier

This is the Base armor given from the skill, and the Maximum based on a multiplier

baseCost

The BASE cost PER level that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 2, 3 would be 3 etc...

initialCost

Starting Cost PER Skill that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 1, 3 would be 1 etc...

enabled

This dictates if the Adaptation is able to be obtained. Be aware that if you remove this all players that HAD it will lose it / removed from their playerfile

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