Samplers
Samplers are very powerful. They can tell you realtime, tons of about your server.
Last updated
Samplers are very powerful. They can tell you realtime, tons of about your server.
Last updated
ID
DESCRIPTION
EXAMPLE
event-handles-per-tick
How many plugin event triggers are happening every tick (Average).
1875 EVENT/t
events-listeners
How many plugin related things are listening to triggered events
88 LISTENERS
event-time
Time it takes for the aforementioned triggers to complete and trigger the events.
2.34 EVENT TIME
processor-outside
The CPU use not including the Minecraft server/instance IE: the other 90% of the machine, what is it using?
48% xCPU
processor-process-load
The CPU that the current instance react is running on is using.
28% pCPU
processor-system-load
The load of both the 2 previous aforementioned loads combined. Process of the total load on the system.
77% CPU
react-async-tick-time
How long does it take react to tick.
0.24ms RTT
react-job-budget
React's current allocation to do its jobs.
2.4ms OVER
react-job-queue-time
How long the job queue is backed up by.
24s JQT
react-jobs-queue
How many queued jobs are currently waiting to be ran.
178 JOBS
react-sync-tick-time
The time on the main thread react is using.
0.2ms RSTT
ticks-per-second
Server's TRUE ticks per second
19.98 TPS
tick-time
how long to tick the game.
0.20ms
ID
DESCRIPTION
EXAMPLE
memory-free
Currently unused memory for the server.
10467mb
memory-garbage
Current garbage in the JVM.
1024mb
memory-pressure
How Backed up is the JVM.
75mb/s
memory-used
how much memory is being used, garbage, eden, and running process.
1000mb
memory-used-after-gc
How much memory is really being used AFTER a GC? (real memory usage)
394mb
ID
DESCRIPTION
EXAMPLE
chunks-generated
how many chunks are being generated per second.
75 GEN/s
chunks-loaded
How many chunks are currently loaded every second
10 LOADS/s
Chunks
Total chunks manufactured.
100 CHK
ID
DESCRIPTION
EXAMPLE
entities-spawns
How many entities are spawning per second.
88 SPAWN/s
entities
The number of entities that react sampled on its last rolling entity tick check.
9,874 ENT
players
How many players are online.
7 PLR
ID
DESCRIPTION
EXAMPLE
fluid-tick-time
How much of the main tick is being used by fluid updates.
0.27ms FLU
fluid
How many flows are happening per second.
17 FLOW/s
hopper-tick-time
How much of the main tick is being used by hopper transfers/updates.
1.99 ms HOP
hopper
How many item transfers / updates a hopper is triggering
100 HOP/s
physics-tick-time
How much of the main tick is being used by ALL Physics updates.
7.19 ms PHY
physics
How many Physics updates are happening per second
971 PHY/s
redstone-tick-time
How much of the main tick is being used by ALL Redstone, and related updates.
2.22 ms RED
redstone
How many Redstone Interactions are being triggered. this includes hoppers, dispensers, observers etc...
77 RED/s