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Samplers
Samplers are very powerful. They can tell you realtime, tons of about your server.

Samplers

Tick & Process
Memory
World
Entities
Physics
ID
Description
Example
TPS
Ticks per second
20
TICK
Tick time (ms)
14ms
CPU
CPU Process Usage
38%
TIU
Tick utilization
26%
REACT_TIME
React tick time
1ms
REACT_TASK_TIME
React task count
24
ID
Description
Example
MEM
Memory used
943m
FREEMEM
Free memory
3.1g
MAXMEM
Maximum memory
4g
ALLOCMEM
Allocated Memory
1.2g
MAHS
Memory allocated per second
34mb/s
MEMTOTALS
Samples memory total
5g
ID
Description
Example
CHK_TIME
Chunk tick time
2ms
EXPLOSION_TIME
Explosion tick time
5ms
GROWTH_TIME
Growth tick time
3ms
CHK
Total loaded chunks
928
CHKS
Chunks loaded per second
31/s
ID
Description
Example
PLAYERCOUNT
The player count
14
ENT
Entity count total
302
ENTLIV
Living entity count (mobs)
194
ENTDROP
Drop count
36
ENTTILE
Tile entity count
79
ENTITY_DROPTICK
Entity droptick
7.5
TILE_DROPTICK
Tile droptick
2.3
TILE_TIME
Tile tick time
12ms
ENTITY_TIME
Entity tick time
7ms
TILE_TIME_LOCK
Tile time lock
20ms
ENTITY_TIME_LOCK
Entity time lock
10ms
ID
Description
Example
REDSTONE_TICK_USAGE
Redstone tick usage
3%
REDSTONE_TICK
Redstone per tick
4/t
REDSTONE_SECOND
Redstone per second
28/s
REDSTONE_TIME
Redstone tick time
2ms
PHYSICS_TIME
Physics tick time
7ms
HOPPER_TICK_USAGE
Hopper tick usage
8%
HOPPER_TICK
Hopper per tick
7/t
HOPPER_SECOND
Hopper per second
43/s
HOPPER_TIME
Hopper tick time
9ms
FLUID_TICK_USAGE
Fluid tick usage
4%
FLUID_TICK
Fluid flows per tick
4/t
FLUID_SECOND
Fluid flows per second
54/s
FLUID_TIME
Fluid tick time
3ms
Last modified 10mo ago
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