This page is to explain parameters that are not unique to each file. For example, this can have information for Regions, that can also be in Dimensions, or Biomes.
//You can litterally fracture forever for infinite possible solutions... This is a joke page"caveBiomeStyle": {"exponent":1,"fracture": {"exponent":1,"fracture": {"exponent":0"fracture": {"exponent":0"fracture": {"exponent":0"fracture": {"exponent":0"fracture": {}"multiplier": 0"style": """zoom": 0 }"multiplier": 0"style": """zoom": 0 }"multiplier": 0"style": """zoom": 0 }"multiplier": 0"style": """zoom": 0 },"multiplier":0.2,"style":"IRIS","zoom":0.5 },"multiplier":1,"style":"IRIS","zoom":1 },
Style/Generator Explained:
Style/Generator is the 4-D (that's one more D than 3D) rules that draw the carve layer. Static is a commonly used style, with any multiplier, or zoom- it is easy noise. IRIS, is our home-brewed Style that we use in places all over the Overworld
"blocks": [ {//you can have this go infinite"backup": {"block":"oak_button"},"block":"acacia_button","data": {"watterlogged":true},"debug":false,"key":"minecraft","weight":1 } ]
Blocks Explained:
Style is the 4-D (that's one more D than 3D) rules that draw the carve layer. Static is a commonly used style, with any multiplier, or zoom- it is easy noise. IRIS, is our home-brewed Style that we use in places all over the Overworld