Objects will spice up your dimension. Trees, structures, village buildings, your imagination is the limit. You find & create objects in the 'objects' folder.
There are many freely available objects in the VolmitSoftware Overworld which you can use.
Iris objects are not the same file format as WorldEdit's .schematic
. Iris uses a custom highly compressed and fast file format .IOB
.
Objects are used with Jigsaw Structures and can be added to Biomes, Regions and Dimensions.
Video lectures will be hosted and recorded on the VolmitSoftware Discord.
When a lecture is finished for this topic, it will be uploaded here.
Here is a step-by-step to guide you through creating a new object.
Give yourself a wand with /iris object wand
Build the object
Select the object by:
Click one corner with left mouse button, and the other with right mouse button
It will show you the selection
Save the object by:
/iris object save <dimensionName> name=folder/test
This saves the object as */plugins/Iris/packs/<dimensionName>/objects/folder/test.iob
You can place the object with /iris object paste folder/test
Five other options that you will likely need when creating objects are:
If you want to figure out which object you are seeing in the world, use /iris object dust
and click the object with the Glowstone. It will print its name in the chat.
You need to first hold an /iris object wand
for this to work.
Then you run /iris object paste <name> edit=true
It will immediately set your selection to encompass the pasted object.
There are multiple commands to help you modify the selection:
/iris object <see_below>
shift
contract
x&y
x+y
p1
p2
Hover over these in chat (after running /iris object
) to see how they work.
You can undo object placement with /iris object undo
You can undo multiple pastes by adding a number after the command (/iris object undo 5
)
You can analyze an object by running /iris object analyze <name>
. It shows you a lot of information on the object such as size, amount of blocks, and the blocks in the object (with properties).