维度是整个世界最重要的内容, 包含了所生成世界内的一切事物, 也直接影响了世界外观
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"name":
维度的内部名, 应与所属配置包的名称一致(大小写敏感)
"fluidHeight"
: 该世界的海平面高度, 海平面越高所生成的海域高度也越高
."regions"
: 该维度所拥有的区域列表, 区域可在该维度的 regions
文件夹内找到
一个维度所拥有的次要设定:
deposits
contains all ores you will spawn in your world. This setting is also available in separate Regions and Biomes.
focus
and focusRegion
let you select a biome and region respectively which will then become the only biome/region that is generated (very useful for testing).
landChance
is the chance the terrain is above the earlier defined fluidHeight
, meaning there is land. If you want to make an ocean world, set this to 0
preventLeafDecay
allows you to make all leaves on trees persistent
. This means you can make massive trees which do not have logs next to every leaf, without having all leaves decay (be removed over time)
regionStyle
and regionZoom
allow you to modify the way regions are placed within the world. regionZoom
zooms in on the style. Take inspiration from the Overworld's Settings - RegionStyle.
landBiomeStyle
and landZoom
allow you to modify the way biomes are placed within regions. landZoom
zooms in on the style. Take inspiration from the Overworld's Settings - LandBiomeStyle.
Dimensions contain all world-wide settings. They are the starting point for any new Dimension and have the most power over your world's looks. You find / create dimensions in the 'dimensions' folder.
Despite being powerful, Dimensions require very little to set-up.
You need a name
, which should be the exact same as the name of the directory it is in (capitalized).
You then set the fluidHeight
, which is the height at which land appears, and below which water (oceans/lakes) appear. In vanilla Minecraft, this is set to 63
, but we need to be funnier so 69
it is.
Last and definitely not least, regions
are set as a list ([...]
). Each of these regions can also be found in the regions
folder.
Five other settings that you will likely need when setting up a dimension are:
deposits
contains all ores you will spawn in your world. This setting is also available in separate Regions and Biomes.
focus
and focusRegion
let you select a biome and region respectively which will then become the only biome/region that is generated (very useful for testing).
landChance
is the chance the terrain is above the earlier defined fluidHeight
, meaning there is land. If you want to make an ocean world, set this to 0
preventLeafDecay
allows you to make all leaves on trees persistent
. This means you can make massive trees which do not have logs next to every leaf, without having all leaves decay (be removed over time)
regionStyle
and regionZoom
allow you to modify the way regions are placed within the world. regionZoom
zooms in on the style. Take inspiration from the Overworld's Settings - RegionStyle.
landBiomeStyle
and landZoom
allow you to modify the way biomes are placed within regions. landZoom
zooms in on the style. Take inspiration from the Overworld's Settings - LandBiomeStyle.