Configuration
React configuration files
We have introduced a hotloading feature for these settings, meaning they should automatically update in the server
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features:
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react:
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style:
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#Use console coloring and formatting
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console-strip-color: true
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# Change the react text color to something else
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text-color: GRAY
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# Strip all color in chat from react
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# NOTE: Some parts of react may not respond
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# to this setting yet.
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strip-color: false
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# Change the react theme color to something else, or set it to RGB...
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theme-color: AQUA
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# Change the react dark color to something else.
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dark-color: DARK_GRAY
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saftey:
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# Treats item frames as dangerous, and prevents react from killing them, or
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# culling them. Set this to false to allow culling them with rules, or purging
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# them.
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treat-itemframes-dangerous: true
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# Treats armor stands as dangerous, and prevents react from killing them, or
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# culling them. Set this to false to allow culling them with rules, or purging
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# them.
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treat-armorstands-dangerous: true
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modes:
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# Disable all capabilities for react to unload chunks
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safemode-unload-chunks: false
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# Disable all capabilities for react to interact with FastAsyncWorldEdit
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# (FAWE).
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safemode-fawe: false
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# Disable all capabilities for react to communicate to the internet. I.e. Cant
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# create pastebin reports, or use stats.
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safemode-networking: false
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# Disable all capabilities for react to interact with the game's protocol. I.e.
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# Sending & intercepting packets, Ping and other features.
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safemode-protocol: false
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# Disables all capabilities for react to utilize NMS classes in CraftBukkit.
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# Use this if either you are having serious problems, or are using
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# Sponge,MCPC+,KCauldron, or even Glowkit
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safemode-nms: false
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spikes:
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# The time a report will not show again for (in ticks) after it was just shown
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time-nag: 200
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# Monitor the main thread and warn the chat AND console if the server is
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# locked. Please note that there is no way of knowing if the server is during a
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# garbage collection. This means there WILL BE false positives. Especially with
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# react.
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report-spikes: true
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# Save tracked spikes to React/spikes
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save-spikes: false
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# Due to word wrapping and hover elements, react hides the full package names
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# by default.
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# For example net.minecraft.server.V1_12R2 would be converted to
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# n.m.s.V
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show-fully-qualified-names: false
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# The average time in milliseconds a spike must make to trigger the spike
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# message.
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time-radius: 2000
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tick-splitter:
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# Slows down block physics on a per world basis if the maximum ticks per world
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# is exceeded
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max-ticks-per-world: 180
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# Enable or disable React AI
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enabled: true
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monitor:
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# Double crouching quickly locks and unlocks the monitor. Turn this off if you
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# have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock
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# still works)
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double-sneak-lock: true
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# The default ping in ms.
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default-ping: -1
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# Use protocollib to monitor keep alive packets to get super accurate (non
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# averaged) ping values. Most ping plugins just grab the value from bukkit, but
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# that value is usually inaccurate due to intense averaging paired with the
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# slow ping update speed.
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fast-ping: true
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# Notify action completions via advancements (1.9+)
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advancements: false
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command-overrides:
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# Override the /tps and /lag commands to add additional information
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tps: true
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# Override the '/killall all' command to instead use react to remove entities.
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killall: false
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# Interpret '/killall all -f' as /re a pe -f (force kill everything but
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# players)
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killall-force: false
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# Override /mem with additional information
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memory: true
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queue:
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# Learns the patterns of repeated executions and attempts to grab low cpu tasks
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# and burn through them to improve low ms latency.
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group-suppression: true
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collision:
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# Disables collision for entities about to be culled.
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disable-collide-on-pre-cull: true
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# Disables collision for certain entities based on lag and conditions.
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collision-tweaks-enabled: true
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disable-collide-always:
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- BAT
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disable-collide-spawner:
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- BAT
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- BLAZE
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- CAVE_SPIDER
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- CHICKEN
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- COD
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- COW
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- CREEPER
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- DOLPHIN
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- DONKEY
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- DROWNED
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- ELDER_GUARDIAN
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- ENDER_DRAGON
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- ENDERMAN
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- ENDERMITE
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- EVOKER
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- FALLING_BLOCK
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- FISHING_HOOK
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- GHAST
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- GIANT
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- GUARDIAN
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- HORSE
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- HUSK
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- ILLUSIONER
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- IRON_GOLEM
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- LLAMA
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- LLAMA_SPIT
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- MAGMA_CUBE
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- MINECART
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- MINECART_CHEST
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- MINECART_COMMAND
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- MINECART_FURNACE
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- MINECART_HOPPER
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- MINECART_MOB_SPAWNER
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- MINECART_TNT
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- MULE
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- MUSHROOM_COW
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- OCELOT
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- PAINTING
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- PARROT
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- PHANTOM
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- PIG
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- PIG_ZOMBIE
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- POLAR_BEAR
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- PUFFERFISH
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- RABBIT
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- SALMON
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- SHEEP
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- SHULKER
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- SILVERFISH
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- SKELETON
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- SKELETON_HORSE
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- SLIME
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- SNOWMAN
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- SPIDER
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- SQUID
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- STRAY
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- TRIDENT
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- TROPICAL_FISH
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- TURTLE
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- VEX
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- VILLAGER
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- VINDICATOR
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- WITCH
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- WITHER
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- WITHER_SKELETON
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- WOLF
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- ZOMBIE
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- ZOMBIE_HORSE
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- ZOMBIE_VILLAGER
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beta:
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# Try some beta stuff [NOT RECCOMENDED] use at your own risk
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junk: false
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map:
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# Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60
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# will do nothing. Keep in mind that the higher the frame rate, the more bukkit
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# will spawn craft scheduler threads. Keeping this low reduces memory, cpu
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# usage and allows more people to use the map at the same time.
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max-framerate: 20
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# Cap the framerate of the individual graphs in the react map. Keep this value
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# low as there are many graphs to map.
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max-graph-framerate: 5
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# Disable all automatic actions, including RAI. Will still purge chunks if
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# enabled.
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monitoring-only: false
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rai:
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# Enable or disable React AI
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enabled: true
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# RAI will do nothing unless the tps drops below this value for more than 20
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# ticks. It does, rai will look for issues to fix.
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activation-threshold: 18.5
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sampler:
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# Modify the average radius of the server tps sampler
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tps-average-radius: 7
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# Sample time viewport. Higher means more visible data in graphs over time. Due
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# to lossy compression however, data may look weird near the beginning of a
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# large graph.
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sample-viewport: 12000
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# Modify the average radius of server tick time sampler
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tick-time-average-radius: 3
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# Sample points per sampler type
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sample-points: 250
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sound:
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# 'Meow' instead of 'Plop'
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meow: false
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# Use Fast Async World Edit if it is installed.
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use-fawe: true
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purge:
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# Allow the purger to purge named entities
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allow-purge-named: false
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# Allow the purger to purge item drops
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allow-purge-drops: false
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# Allow the purger to purge tamed entities
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allow-purge-tamed: false
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# Language to use. Languages are downloaded from
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# https://github.com/VolmitSoftware/React/tree/master/language
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language: enUS
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# Enable the ability for players to request temporary access to react. Admins
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# must accept the request. Admins are always able to revoke access too.
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allow-tempaccess: true
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# Use NMS Adapters. Disabling this will basically make any nms or fast options
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# do nothing either way. This may fix issues with FAWE and chunks on 1.8.8
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# though
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nms-adapters: true
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# Play sounds during react's usage (chat, monitor, map, etc)
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interaction-sounds: true
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actions:
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# Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they
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# ever be un-frozen (using the time field)
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unlock-locked-actions: true
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# Notify config hotloads via advancements (1.9+)
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advancement-on-hotload: false
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legacy:
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remote-server:
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# Use the legacy remote server (for react remote)
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enable-react-remote-server: false
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# The port to bind to when the remote server is enabled. This cannot be your
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# server port or an already used port.
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remote-port: 8147
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worlds:
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# Generate seperate configurations for each world (disable this if you have
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# over 100 worlds)
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world-configs: true
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# Opens an inventory gui to fire an action when using /re act. You can still
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# change pages with /re act 1 and /re act 2 etc
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action-panel: true
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mythic-mobs:
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# If mythic mobs is enabled, use mob stacking on them
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allow-stacking: false
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# If mythic mobs is enabled, allow purging of them with /re a pe
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allow-purging: true
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allow-culling: true
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entity-stacker:
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options:
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# Format for nametags
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# %size% = Number of entities in stack
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# %type% = Entity type
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# i.e. Pig
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# %hp% = Health
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# Color codes and formatting supported.
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nametag-format: '&e%size%x &a%type% &c%hp%'
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# Increase sheep wool drops depending on stack size
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sheep-wool-drops: true
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# Show a nametag of the stacked entity
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show-nametag: false
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# Only stack sheep with the same color
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sheep-color-specific: false
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# Show particles on stacked entities. More particles = bigger stack. This is if
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# you don't want to directly show players the stack size.
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show-particles: true
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# Try to stack entities in different locations on an interval.
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stack-on-interval: true
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# Speed up interval stacking by queueing each entity to stack as often as
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# possible in a 1 second time window.
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fast-intervals: false
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# The radius (in blocks) to search for entities to stack together.
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search-radius: 6
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enabled: false
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# Scale all damage causes except for player x entity damage with the stack
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# size. This means a stacked pig would have the same effective health by
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# scaling damage to that pig. Excludes player damage.
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non-player-damage-normalization: true
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# The maximum size an entity stack can have
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max-stack-size: 16
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# The minimum number of entities required in a search radius to actually create
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# a stack. Setting this lower will create frequent small-stacks, higher will
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# make larger stacks less often.
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minimum-group-size: 6
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stack-reasons:
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- natural
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- jockey
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- chunk_gen
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- spawner
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- egg
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- spawner_egg
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- lightning
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- build_snowman
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- build_irongolem
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- build_wither
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- village_defense
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- village_invasion
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- breeding
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- slime_split
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- reinforcements
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- nether_portal
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- dispense_egg
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- infection
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- cured
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- ocelot_baby
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- silverfish_block
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- mount
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- trap
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- ender_pearl
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- shoulder_entity
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- drowned
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- sheared
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- explosion
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- raid
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- patrol
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- beehive
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- custom
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- default
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# The maximum health a stacked entity can have. (make sure this is below
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# spigots limits if you changed them)
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max-health: 1600
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# Try to stack entities around a newly spawned entity.
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stack-on-spawn: false
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# Cache stack data through reboots, unloads and reloads.
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persist-stacks: true
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culling:
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mark-for-death:
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# Use particles to indicate an entity has been marked for death, and when they
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# are removed (village angry & explosion)
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particles: true
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name-tags:
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enabled: false
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# Use nametags for a countdown
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format: '&6⚠ &7%time%'
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# The time between an entity being marked for death and actually being
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# killed.
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# In ticks. Setting this to 100 would mark an entity for death, then
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# actually kill it 5 seconds later.
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death-time: 150
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tick-smearing:
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tiles:
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# Allow the tile tick throttle to be X higher than the current time to prevent
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# odd skipping of entities, and to allow room for error.
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seperation-bias: 0.07
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# How many ticks should the tick time be averaged across to compute biases
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smear-factor: 50.0
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# The maximum tile tick time before throttling
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max-time: 35.0
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# Enable entity tick throttling
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enable: true
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entities:
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# How many ticks should the tick time be averaged across to compute biases
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smear-factor: 50.0
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# Enable entity tick throttling
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enable: true
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# The maximum tile tick time before throttling
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max-time: 30.0
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# Allow the tile tick throttle to be X higher than the current time to prevent
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# odd skipping of entities, and to allow room for error.
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seperation-bias: 0.65
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glass:
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# The maximum amount of events to capture per tick before ignoring the rest to
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# prevent lag from glass.
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max-queue: 256
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# Display particles instead of block packets to visualize physics (better
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# framerates than block packets)
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display-particles: true
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# Display glass-block packets to visualize physics
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display-blocks: false
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entity-culler:
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enabled: true
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# Should react autocull near players (in their view distances) constantly to
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# enforce entity limits in the culling rules? Please keep in mind that there
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# may be a performance comprimise here.React AI only culls what is causing lag.
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# This abolishes that idea.
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auto-cull: false
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console:
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# Uses the listen-channels to print to the console.
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# Channels:
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# -rai
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# -spikes
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# -verbose
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# -action
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# -gc
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listen-channels-enabled: false
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listen-channels:
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- rai
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- verbose
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- spikes
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- action
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- gc
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tweaks:
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chunks:
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# Bypass forced open chunks to be purged, 1.13+ only
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force-bypass: true
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# Should chunk purging be enabled? Only chunks OUTSIDE of every player's view
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# distance combined are purged.
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purge-enabled: true
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# The interval at which chunks are purged. Only chunks OUTSIDE of every
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# player's view distance combined are purged.
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purge-interval: 1200
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# Chunk purge distance multiplier (multiplied by the server's view distance)
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distance-multiplier: 1.5
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fast-leaf-decay:
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# Use fast block destruction for fast leaf decay. Turn this on if you dont like
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# snow floating above leaves, though you lose most of the performance benefits
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# of fast decay.
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fast-destroy: true
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# The maximum milliseconds react is allowed to use to fast-leaf decay
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max-ms: 0.8
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enabled: true
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# Trigger fast leaf decay when leaves decay normally
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trigger-on-decay: true
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# Saturate the destruction queue as fast as possible, ignoring tick limits.
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instantaneous: false
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# The period of time (in ticks) which a leaf block that is marked for decay
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# will actually decay. If 10 blocks are set to be destroyed, they will be
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# destroyed randomly within 7 ticks (by default)
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decay-period: 7
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explosions:
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# The percent of tnt to be removed when tnt is over the max ms limit
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throttled-ratio: 0.65
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# Throttle explosions to a maximum tick time per tick
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max-explosions-milliseconds: 5.0
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# Skip block physics for explosion block damage. Breaks cannons obviously.
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fast-block-destruction: false
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# Throttle explosions by removing a percentage of tnt entities after it has
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# exceeded the max ms set. This obviously breaks cannons.
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throttle-explosions: true
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xp:
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# Fast pickup xp (pick up all xp orbs at once.)
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fast-xp-pickup: false
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# Skip spawning xp orbs if the player who caused the xp to drop is known (just
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# give them the xp). Reduces entities.
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fast-drop-xp: false
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# If factions is installed, this option will configure react to be more
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# compatible with a factions server (cannon stuff etc)
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factions-compat: true
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drops:
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# Drops spawned from entities or blocks will not have a pickup cooldown. This
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# reduces left behind drops while mining.
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fast-drop-items: false
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# Instant teleport drops to the nearest player (only from entities and block
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# drops)
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teleport-to-source: false
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# Despawn arrows that cannot be picked up by players anyways. (Think skeleton
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# arrow landed entities).
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despawn-useless-arrows: true
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hoppers:
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# Full hoppers for some reason spam-tick and cause a ton of lag. React helps by
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# preventing this from happening.
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reduce-overtick-hoppers: true
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redstone:
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# Dynamically change the redstone tick speed depending on redstone tick time
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# (may cause issues with large contraptions)
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dynamic-clocking: false
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fast-growth:
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enabled: true
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entity-types:
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culling-rules:
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- '@Refuse Tamed'
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- '@Defer Named'
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- '@Defer Leashed'
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- '@Defer Stacked'
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- '@Defer Ridden'
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- '@Defer Mythic'
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- '@Defer Young'
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- '@Defer Non-Living'
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- '@Defer Grounded'
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- '@Defer Passive'
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- '@Defer Lit'
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- '@Prefer Living'
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- '@Prefer Hostile'
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- '@Prefer Mature'
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- '@Prefer Underwater'
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- '@Prefer Airborne'
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- '@Prefer Projectiles'
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- '@Prefer Caves'
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- '@Restrict Pig,Cow,Sheep,Chicken = 14'
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- '@Restrict Zombie,Spider,Skeleton,Creeper = 14'
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- '@Restrict Wolf,Ocelot,Horse = 9'
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- '@Restrict Pufferfish,Tropical Fish,Squid = 3'
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- '@Restrict Area Effect Cloud = 16'
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- '@Restrict Armor Stand = 16'
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- '@Restrict Arrow = 16'
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- '@Restrict Bat = 16'
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- '@Restrict Blaze = 16'
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- '@Restrict Boat = 16'
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- '@Restrict Cave Spider = 16'
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- '@Restrict Chicken = 16'
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- '@Restrict Cod = 16'
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- '@Restrict Complex Part = 16'
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- '@Restrict Cow = 16'
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- '@Restrict Creeper = 16'
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- '@Restrict Dolphin = 16'
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- '@Restrict Donkey = 16'
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- '@Restrict Dragon Fireball = 16'
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- '@Restrict Dropped Item = 30'
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- '@Restrict Drowned = 16'
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- '@Restrict Egg = 16'
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- '@Restrict Elder Guardian = 16'
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- '@Restrict Ender Crystal = 16'
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- '@Restrict Ender Dragon = 16'
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- '@Restrict Ender Pearl = 16'
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- '@Restrict Ender Signal = 16'
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- '@Restrict Enderman = 16'
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- '@Restrict Endermite = 16'
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- '@Restrict Evoker = 16'
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- '@Restrict Evoker Fangs = 16'
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- '@Restrict Experience Orb = 16'
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- '@Restrict Falling Block = 16'
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- '@Restrict Fireball = 16'
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- '@Restrict Firework = 16'
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- '@Restrict Fishing Hook = 16'
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- '@Restrict Ghast = 16'
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- '@Restrict Giant = 16'
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- '@Restrict Guardian = 16'
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- '@Restrict Horse = 16'
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- '@Restrict Husk = 16'
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- '@Restrict Illusioner = 16'
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- '@Restrict Iron Golem = 16'
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- '@Restrict Item Frame = 16'
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- '@Restrict Lightning = 16'
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- '@Restrict Lingering Potion = 16'
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- '@Restrict Llama = 16'
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- '@Restrict Llama Spit = 16'
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- '@Restrict Magma Cube = 16'
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- '@Restrict Minecart = 16'
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- '@Restrict Minecart Chest = 16'
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- '@Restrict Minecart Command = 16'
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- '@Restrict Minecart Furnace = 16'
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- '@Restrict Minecart Hopper = 16'
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- '@Restrict Minecart Mob Spawner = 16'
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- '@Restrict Minecart Tnt = 16'
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- '@Restrict Mule = 16'
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- '@Restrict Mushroom Cow = 16'
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- '@Restrict Ocelot = 16'
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- '@Restrict Painting = 16'
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- '@Restrict Parrot = 5'
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- '@Restrict Phantom = 16'
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- '@Restrict Pig = 16'
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- '@Restrict Pig Zombie = 16'
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- '@Restrict Polar Bear = 16'
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- '@Restrict Primed Tnt = 16'
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- '@Restrict Pufferfish = 3'
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- '@Restrict Rabbit = 16'
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- '@Restrict Salmon = 16'
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- '@Restrict Sheep = 16'
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- '@Restrict Shulker = 16'
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- '@Restrict Shulker Bullet = 16'
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- '@Restrict Silverfish = 16'
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- '@Restrict Skeleton = 16'
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- '@Restrict Skeleton Horse = 16'
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- '@Restrict Slime = 16'
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- '@Restrict Small Fireball = 16'
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- '@Restrict Snowball = 16'
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- '@Restrict Snowman = 16'
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- '@Restrict Spectral Arrow = 16'
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- '@Restrict Spider = 16'
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- '@Restrict Splash Potion = 16'
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- '@Restrict Squid = 16'
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- '@Restrict Stray = 16'
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- '@Restrict Thrown Exp Bottle = 16'
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- '@Restrict Tipped Arrow = 16'
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- '@Restrict Trident = 16'
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- '@Restrict Tropical Fish = 3'
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- '@Restrict Turtle = 3'
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- '@Restrict Unknown = 16'
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- '@Restrict Vex = 16'
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- '@Restrict Villager = 16'
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- '@Restrict Vindicator = 16'
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- '@Restrict Weather = 16'
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- '@Restrict Witch = 16'
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- '@Restrict Wither = 16'
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- '@Restrict Wither Skeleton = 16'
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- '@Restrict Wither Skull = 16'
688
- '@Restrict Wolf = 16'
689
- '@Restrict Zombie = 16'
690
- '@Restrict Zombie Horse = 16'
691
- '@Restrict Zombie Villager = 16'
692
allow-stacking:
693
- BAT
694
- BLAZE
695
- CAVE_SPIDER
696
- CHICKEN
697
- COD
698
- COW
699
- CREEPER
700
- DOLPHIN
701
- DONKEY
702
- DROWNED
703
- ELDER_GUARDIAN
704
- ENDER_DRAGON
705
- ENDERMAN
706
- ENDERMITE
707
- EVOKER
708
- FALLING_BLOCK
709
- FISHING_HOOK
710
- GHAST
711
- GIANT
712
- GUARDIAN
713
- HORSE
714
- HUSK
715
- ILLUSIONER
716
- IRON_GOLEM
717
- LLAMA
718
- LLAMA_SPIT
719
- MAGMA_CUBE
720
- MINECART
721
- MINECART_CHEST
722
- MINECART_COMMAND
723
- MINECART_FURNACE
724
- MINECART_HOPPER
725
- MINECART_MOB_SPAWNER
726
- MINECART_TNT
727
- MULE
728
- MUSHROOM_COW
729
- OCELOT
730
- PAINTING
731
- PARROT
732
- PHANTOM
733
- PIG
734
- PIG_ZOMBIE
735
- POLAR_BEAR
736
- PUFFERFISH
737
- RABBIT
738
- SALMON
739
- SHEEP
740
- SHULKER
741
- SILVERFISH
742
- SKELETON
743
- SKELETON_HORSE
744
- SLIME
745
- SNOWMAN
746
- SPIDER
747
- SQUID
748
- STRAY
749
- TRIDENT
750
- TROPICAL_FISH
751
- TURTLE
752
- VEX
753
- VILLAGER
754
- VINDICATOR
755
- WITCH
756
- WITHER
757
- WITHER_SKELETON
758
- WOLF
759
- ZOMBIE
760
- ZOMBIE_HORSE
761
- ZOMBIE_VILLAGER
762
allow-culling:
763
- AREA_EFFECT_CLOUD
764
- ARMOR_STAND
765
- ARROW
766
- BAT
767
- BLAZE
768
- BOAT
769
- CAVE_SPIDER
770
- CHICKEN
771
- COD
772
- COMPLEX_PART
773
- COW
774
- CREEPER
775
- DOLPHIN
776
- DONKEY
777
- DRAGON_FIREBALL
778
- DROPPED_ITEM
779
- DROWNED
780
- EGG
781
- ELDER_GUARDIAN
782
- ENDER_CRYSTAL
783
- ENDER_DRAGON
784
- ENDER_PEARL
785
- ENDER_SIGNAL
786
- ENDERMAN
787
- ENDERMITE
788
- EVOKER
789
- EVOKER_FANGS
790
- EXPERIENCE_ORB
791
- FALLING_BLOCK
792
- FIREBALL
793
- FIREWORK
794
- FISHING_HOOK
795
- GHAST
796
- GIANT
797
- GUARDIAN
798
- HORSE
799
- HUSK
800
- ILLUSIONER
801
- IRON_GOLEM
802
- ITEM_FRAME
803
- LIGHTNING
804
- LINGERING_POTION
805
- LLAMA
806
- LLAMA_SPIT
807
- MAGMA_CUBE
808
- MINECART
809
- MINECART_CHEST
810
- MINECART_COMMAND
811
- MINECART_FURNACE
812
- MINECART_HOPPER
813
- MINECART_MOB_SPAWNER
814
- MINECART_TNT
815
- MULE
816
- MUSHROOM_COW
817
- OCELOT
818
- PAINTING
819
- PARROT
820
- PHANTOM
821
- PIG
822
- PIG_ZOMBIE
823
- POLAR_BEAR
824
- PRIMED_TNT
825
- PUFFERFISH
826
- RABBIT
827
- SALMON
828
- SHEEP
829
- SHULKER
830
- SHULKER_BULLET
831
- SILVERFISH
832
- SKELETON
833
- SKELETON_HORSE
834
- SLIME
835
- SMALL_FIREBALL
836
- SNOWBALL
837
- SNOWMAN
838
- SPECTRAL_ARROW
839
- SPIDER
840
- SPLASH_POTION
841
- SQUID
842
- STRAY
843
- THROWN_EXP_BOTTLE
844
- TIPPED_ARROW
845
- TRIDENT
846
- TROPICAL_FISH
847
- TURTLE
848
- UNKNOWN
849
- VEX
850
- VILLAGER
851
- VINDICATOR
852
- WEATHER
853
- WITCH
854
- WITHER
855
- WITHER_SKELETON
856
- WITHER_SKULL
857
- WOLF
858
- ZOMBIE
859
- ZOMBIE_HORSE
860
- ZOMBIE_VILLAGER
861
allow-purging:
862
- AREA_EFFECT_CLOUD
863
- ARMOR_STAND
864
- ARROW
865
- BAT
866
- BLAZE
867
- BOAT
868
- CAVE_SPIDER
869
- CHICKEN
870
- COD
871
- COW
872
- CREEPER
873
- DOLPHIN
874
- DONKEY
875
- DRAGON_FIREBALL
876
- DROPPED_ITEM
877
- DROWNED
878
- EGG
879
- ELDER_GUARDIAN
880
- ENDER_CRYSTAL
881
- ENDER_DRAGON
882
- ENDER_PEARL
883
- ENDER_SIGNAL
884
- ENDERMAN
885
- ENDERMITE
886
- EVOKER
887
- EVOKER_FANGS
888
- FALLING_BLOCK
889
- FIREBALL
890
- FIREWORK
891
- FISHING_HOOK
892
- GHAST
893
- GIANT
894
- GUARDIAN
895
- HORSE
896
- HUSK
897
- ILLUSIONER
898
- IRON_GOLEM
899
- LLAMA
900
- LLAMA_SPIT
901
- MAGMA_CUBE
902
- MINECART
903
- MINECART_CHEST
904
- MINECART_COMMAND
905
- MINECART_FURNACE
906
- MINECART_HOPPER
907
- MINECART_MOB_SPAWNER
908
- MINECART_TNT
909
- MULE
910
- MUSHROOM_COW
911
- OCELOT
912
- PAINTING
913
- PARROT
914
- PHANTOM
915
- PIG
916
- PIG_ZOMBIE
917
- POLAR_BEAR
918
- PUFFERFISH
919
- RABBIT
920
- SALMON
921
- SHEEP
922
- SHULKER
923
- SHULKER_BULLET
924
- SILVERFISH
925
- SKELETON
926
- SKELETON_HORSE
927
- SLIME
928
- SMALL_FIREBALL
929
- SNOWBALL
930
- SNOWMAN
931
- SPECTRAL_ARROW
932
- SPIDER
933
- SPLASH_POTION
934
- SQUID
935
- STRAY
936
- THROWN_EXP_BOTTLE
937
- TIPPED_ARROW
938
- TRIDENT
939
- TROPICAL_FISH
940
- TURTLE
941
- VEX
942
- VILLAGER
943
- VINDICATOR
944
- WITCH
945
- WITHER
946
- WITHER_SKELETON
947
- WITHER_SKULL
948
- WOLF
949
- ZOMBIE
950
- ZOMBIE_HORSE
951
- ZOMBIE_VILLAGER
952
rai:
953
tps:
954
955
# The server is considered lagging if the tick time exeeds this value
956
high-tick: 50.0
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